MrGarretto's One-Command Creations

Giving the modded minecraft feeling to vanilla

Spy Gear command (1.10.2)
About this command
This command allows you to become a spy in Minecraft! It adds spy boots, spy grapples, laser beams, and footprint dust!
Show source commands

INIT:/tellraw @a[r=300] {"color":"green","bold":true,"text":"The Spy Gear command has been installed!"}
INIT:/tellraw @a[r=300] {"color":"red","text":"Command by MrGarretto"}

INIT:/scoreboard objectives add SpGe_isCrawling dummy
INIT:/scoreboard objectives add SpGe_Crawl dummy
INIT:/scoreboard objectives add SpGe_PlayerTick dummy
INIT:/scoreboard objectives add SpGe_isLaser dummy
INIT:/scoreboard objectives add SpGe_Tick dummy
INIT:/scoreboard objectives add SpGe_Sneak stat.crouchOneCm
INIT:/scoreboard objectives add SpGe_Wear dummy
INIT:/scoreboard objectives add SpGe_RemLas dummy
INIT:/scoreboard objectives add SpGe_LasDet dummy
INIT:/scoreboard objectives add SpGe_Walk stat.walkOneCm
INIT:/scoreboard objectives add SpGe_I dummy
/scoreboard players set @e[type=Item] SpGe_I 1 {Item:{id:"minecraft:compass"},OnGround:1b}
/scoreboard players set @e[type=Item] SpGe_I 2 {Item:{id:"minecraft:leather_boots"},OnGround:1b}
/execute @e[score_SpGe_I_min=1,score_SpGe_I=1] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=2,score_SpGe_I=2] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:leather_boots",Count:1,tag:{display:{Name:"SpyBoots",color:8026746}}}}
/execute @e[score_SpGe_I_min=1,score_SpGe_I=1] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=2,score_SpGe_I=2] ~ ~ ~ particle smoke ~ ~ ~ 0 0 0 0.2 50
/execute @e[score_SpGe_I_min=1,score_SpGe_I=1] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=2,score_SpGe_I=2] ~ ~ ~ kill @e[type=Item,r=3,score_SpGe_I_min=1,score_SpGe_I=2]
/scoreboard players set @e[type=Item] SpGe_I 3 {Item:{id:"minecraft:dispenser"},OnGround:1b}
/scoreboard players set @e[type=Item] SpGe_I 4 {Item:{id:"minecraft:redstone"},OnGround:1b}
/execute @e[score_SpGe_I_min=3,score_SpGe_I=3] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=4,score_SpGe_I=4] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:spawn_egg",Count:1,tag:{EntityTag:{id:Silverfish},display:{Name:"LaserBeam"},ench:[{id:34,lvl:1}]}}}
/execute @e[score_SpGe_I_min=3,score_SpGe_I=3] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=4,score_SpGe_I=4] ~ ~ ~ particle smoke ~ ~ ~ 0 0 0 0.2 50
/execute @e[score_SpGe_I_min=3,score_SpGe_I=3] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=4,score_SpGe_I=4] ~ ~ ~ kill @e[type=Item,r=3,score_SpGe_I_min=3,score_SpGe_I=4]
/scoreboard players set @e[type=Item] SpGe_I 5 {Item:{id:"minecraft:coal"},OnGround:1b}
/scoreboard players set @e[type=Item] SpGe_I 6 {Item:{id:"minecraft:gunpowder"},OnGround:1b}
/execute @e[score_SpGe_I_min=5,score_SpGe_I=5] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=6,score_SpGe_I=6] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:spawn_egg",Count:1,tag:{EntityTag:{id:Skeleton},display:{Name:"FootprintDust"},ench:[{id:34,lvl:1}]}}}
/execute @e[score_SpGe_I_min=5,score_SpGe_I=5] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=6,score_SpGe_I=6] ~ ~ ~ particle smoke ~ ~ ~ 0 0 0 0.2 50
/execute @e[score_SpGe_I_min=5,score_SpGe_I=5] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=6,score_SpGe_I=6] ~ ~ ~ kill @e[type=Item,r=3,score_SpGe_I_min=5,score_SpGe_I=6]
/scoreboard players set @e[type=Item] SpGe_I 8 {Item:{id:"minecraft:string"},OnGround:1b}
/scoreboard players set @e[type=Item] SpGe_I 9 {Item:{id:"minecraft:lever"},OnGround:1b}
/execute @e[score_SpGe_I_min=8,score_SpGe_I=8] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=9,score_SpGe_I=9] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:"minecraft:spawn_egg",Count:1,tag:{EntityTag:{id:Squid},display:{Name:"SpyGrapple"},ench:[{id:34,lvl:1}]}}}
/execute @e[score_SpGe_I_min=8,score_SpGe_I=8] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=9,score_SpGe_I=9] ~ ~ ~ particle smoke ~ ~ ~ 0 0 0 0.2 50
/execute @e[score_SpGe_I_min=8,score_SpGe_I=8] ~ ~ ~ execute @e[r=1,score_SpGe_I_min=9,score_SpGe_I=9] ~ ~ ~ kill @e[type=Item,r=3,score_SpGe_I_min=8,score_SpGe_I=9]
# Spy Boots
/scoreboard players set @a SpGe_Wear 0
/scoreboard players set @a SpGe_Wear 1 {Inventory:[{Slot:100b,id:"minecraft:leather_boots",tag:{display:{Name:"SpyBoots",color:8026746}}}]}
# Hide in leaves
/execute @a[score_SpGe_Wear_min=1,score_SpGe_Wear=1] ~ ~ ~ detect ~ ~-0.51 ~ leaves -1 tp @a[c=0] ~ ~-0.52 ~
/execute @a[score_SpGe_Wear_min=1,score_SpGe_Wear=1] ~ ~ ~ detect ~ ~-0.51 ~ leaves -1 playsound dig.grass @a ~ ~ ~ 0.4 0.6
/execute @a[score_SpGe_Wear_min=1,score_SpGe_Wear=1] ~ ~ ~ detect ~ ~ ~ leaves -1 effect @a[c=0] invisibility 1 1 true
# Crawling
/scoreboard players add @a SpGe_PlayerTick 1
/scoreboard players set @a[score_SpGe_PlayerTick_min=5] SpGe_PlayerTick 1
/scoreboard players set @a[score_SpGe_Sneak=0] SpGe_Crawl 0
/scoreboard players add @a[score_SpGe_Sneak_min=1] SpGe_Crawl 1
/scoreboard players set @a[score_SpGe_Wear_min=1] SpGe_isCrawling 1
/execute @a[score_SpGe_Wear_min=1] ~ ~ ~ detect ~ ~ ~ air 0 scoreboard players set @a[c=0] SpGe_isCrawling 0
/execute @a[score_SpGe_Crawl_min=1,score_SpGe_Crawl=1] ~ ~ ~ detect ~ ~ ~ air 0 tp @a[c=0] ~ ~-0.15 ~
/tp @a[score_SpGe_PlayerTick_min=1,score_SpGe_PlayerTick=1,score_SpGe_isCrawling_min=1] ~0.01 ~ ~
/tp @a[score_SpGe_PlayerTick_min=2,score_SpGe_PlayerTick=2,score_SpGe_isCrawling_min=1] ~-0.01 ~ ~
/tp @a[score_SpGe_PlayerTick_min=3,score_SpGe_PlayerTick=3,score_SpGe_isCrawling_min=1] ~ ~ ~0.01
/tp @a[score_SpGe_PlayerTick_min=4,score_SpGe_PlayerTick=4,score_SpGe_isCrawling_min=1] ~ ~ ~-0.01
/scoreboard players set @a[score_SpGe_Sneak_min=1] SpGe_Sneak 0
# Make the ground beneath any crawling player solid with barriers
/execute @a ~ ~ ~ fill ~-3 ~-3 ~-3 ~3 ~3 ~3 air 0 replace barrier
/execute @a[score_SpGe_isCrawling_min=1] ~ ~ ~ fill ~ ~-1 ~ ~ ~-1 ~ barrier 0 replace air
# Laser beams
# Placing laser beams
/execute @a[rym=46,ry=135] ~ ~ ~ execute @e[type=Silverfish,name=LaserBeam,c=3,r=12] ~ ~ ~ summon ArmorStand ~ ~-1.2 ~ {ArmorItems:[{},{},{},{id:anvil,Count:1,tag:{display:{Name:"SPGERemLaser"}}}],Invisible:1,NoGravity:1,CustomName:"SPGEWest",Rotation:[90.0f,0.0f]}
/execute @a[rym=136,ry=-135] ~ ~ ~ execute @e[type=Silverfish,name=LaserBeam,c=3,r=12] ~ ~ ~ summon ArmorStand ~ ~-1.2 ~ {ArmorItems:[{},{},{},{id:anvil,Count:1,tag:{display:{Name:"SPGERemLaser"}}}],Invisible:1,NoGravity:1,CustomName:"SPGENorth",Rotation:[180.0f,0.0f]}
/execute @a[rym=-134,ry=-45] ~ ~ ~ execute @e[type=Silverfish,name=LaserBeam,c=3,r=12] ~ ~ ~ summon ArmorStand ~ ~-1.2 ~ {ArmorItems:[{},{},{},{id:anvil,Count:1,tag:{display:{Name:"SPGERemLaser"}}}],Invisible:1,NoGravity:1,CustomName:"SPGEEast",Rotation:[270.0f,0.0f]}
/execute @a[rym=-44,ry=45] ~ ~ ~ execute @e[type=Silverfish,name=LaserBeam,c=3,r=12] ~ ~ ~ summon ArmorStand ~ ~-1.2 ~ {ArmorItems:[{},{},{},{id:anvil,Count:1,tag:{display:{Name:"SPGERemLaser"}}}],Invisible:1,NoGravity:1,CustomName:"SPGESouth",Rotation:[0.0f,0.0f]}
/execute @e[type=Silverfish,name=LaserBeam] ~ ~-1 ~ scoreboard players set @e[type=ArmorStand,r=1] SpGe_isLaser 1
/execute @e[type=Silverfish,name=LaserBeam] ~ ~ ~ playsound entity.item.pickup neutral @a ~ ~ ~ 1 0.8
/tp @e[type=Silverfish,name=LaserBeam] ~ ~-500 ~
# Create lasers
/scoreboard players add @e[type=ArmorStand,score_SpGe_isLaser_min=1] SpGe_Tick 1
/scoreboard players set @e[type=ArmorStand,score_SpGe_isLaser_min=1,score_SpGe_Tick_min=4] SpGe_Tick 0
/execute @e[type=ArmorStand,score_SpGe_isLaser_min=1] ~ ~ ~ summon ArmorStand ~ ~0.8 ~ {Marker:1,Invisible:1,NoGravity:1,CustomName:"SPGELaser"}
/execute @e[type=ArmorStand,name=SPGEWest] ~ ~ ~ tp @e[type=ArmorStand,name=SPGELaser,r=10] ~-0.7 ~ ~
/execute @e[type=ArmorStand,name=SPGENorth] ~ ~ ~ tp @e[type=ArmorStand,name=SPGELaser,r=10] ~ ~ ~-0.7
/execute @e[type=ArmorStand,name=SPGEEast] ~ ~ ~ tp @e[type=ArmorStand,name=SPGELaser,r=10] ~0.7 ~ ~
/execute @e[type=ArmorStand,name=SPGESouth] ~ ~ ~ tp @e[type=ArmorStand,name=SPGELaser,r=10] ~ ~ ~0.7
/execute @e[type=ArmorStand,name=SPGELaser] ~ ~1 ~ particle reddust ~ ~ ~ 2.3 0 0 10
# Remove laser beams that are more than 10 blocks from source
/scoreboard players set @e[type=ArmorStand,name=SPGELaser] SpGe_Crawl 1
/execute @e[type=ArmorStand,score_SpGe_isLaser_min=1] ~ ~ ~ scoreboard players set @e[type=ArmorStand,name=SPGELaser,r=10] SpGe_Crawl 0
/kill @e[type=ArmorStand,name=SPGELaser,score_SpGe_Crawl_min=1]
# Destroy the laser beam when it collides with a block
/scoreboard players set @e[type=ArmorStand,name=SPGELaser] SpGe_isCrawling 1
/execute @e[type=ArmorStand,name=SPGELaser] ~ ~ ~ detect ~ ~1 ~ air 0 scoreboard players set @e[c=1,type=ArmorStand,name=SPGELaser] SpGe_isCrawling 0
/execute @e[type=ArmorStand,name=SPGELaser] ~ ~ ~ detect ~ ~1 ~ glass 0 scoreboard players set @e[c=1,type=ArmorStand,name=SPGELaser] SpGe_isCrawling 0
/kill @e[type=ArmorStand,name=SPGELaser,score_SpGe_isCrawling_min=1]
# Make the laser output a redstone signal when someone touches it
execute @e[type=ArmorStand,score_SpGe_isLaser_min=1] ~ ~ ~ fill ~-1 ~ ~-1 ~1 ~ ~1 redstone_wire 0 replace redstone_wire 15
/execute @e[type=ArmorStand,score_SpGe_isLaser_min=1] ~ ~1.2 ~ setblock ~ ~ ~ air 0 replace
/scoreboard players set @a SpGe_LasDet 0
/execute @e[type=ArmorStand,name=SPGELaser] ~ ~1 ~ scoreboard players set @a[r=1] SpGe_LasDet 1
/execute @e[type=ArmorStand,name=SPGELaser] ~ ~ ~ scoreboard players set @a[r=1] SpGe_LasDet 1
/execute @a[score_SpGe_LasDet_min=1] ~ ~ ~ execute @e[type=ArmorStand,score_SpGe_isLaser_min=1,c=1] ~ ~1.2 ~ detect ~ ~ ~ air 0 fill ~ ~ ~ ~ ~ ~ redstone_torch 0 replace air
/execute @a[score_SpGe_LasDet_min=1] ~ ~ ~ execute @e[type=ArmorStand,score_SpGe_isLaser_min=1,c=1] ~ ~1.2 ~ playsound entity.arrow.hit_player neutral @a[r=16] ~ ~ ~ 0.7 1
# Removing lasers
/scoreboard players set @a SpGe_RemLas 0
/scoreboard players set @a SpGe_RemLas 1 {Inventory:[{id:"minecraft:anvil",tag:{display:{Name:"SPGERemLaser"}}}]}
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ execute @e[c=1,type=ArmorStand,score_SpGe_isLaser_min=1] ~ ~ ~ summon Item ~ ~1 ~ {Item:{id:"minecraft:spawn_egg",Count:1,tag:{EntityTag:{id:Silverfish},display:{Name:"LaserBeam"},ench:[{id:34,lvl:1}]}}}
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ execute @e[c=1,type=ArmorStand,score_SpGe_isLaser_min=1] ~ ~ ~ playsound entity.item.pickup neutral @a ~ ~ ~ 1 0.8
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ kill @e[c=1,type=ArmorStand,score_SpGe_isLaser_min=1]
/clear @a anvil 0 1 {display:{Name:"SPGERemLaser"}}
# Footprint dust
# Placing footprint dust
/execute @e[type=Skeleton,name=FootprintDust] ~ ~ ~ summon ArmorStand ~ ~ ~ {CustomName:"SPGEDust",Marker:1,Invisible:1}
/execute @e[type=Skeleton,name=FootprintDust] ~ ~ ~ particle smoke ~ ~ ~ 1 0 1 0.05 250
/execute @e[type=Skeleton,name=FootprintDust] ~ ~ ~ playsound entity.ghast.shoot neutral @a[r=16] ~ ~ ~ 1 1.5
/tp @e[type=Skeleton,name=FootprintDust] ~ ~-500 ~
# Making the footprints
/execute @e[type=ArmorStand,name=SPGEDust] ~ ~ ~ execute @a[score_SpGe_Walk_min=120,r=4] ~ ~ ~ particle footstep ~ ~0.02 ~ 0 0 0 1 1
/execute @e[type=ArmorStand,name=SPGEDust] ~ ~ ~ execute @a[score_SpGe_Walk_min=120,r=4] ~ ~ ~ particle smoke ~ ~ ~ 0 0 0 0.01 2
/scoreboard players set @a[score_SpGe_Walk_min=120] SpGe_Walk 0
# Removing the footprint dust
/execute @e[type=ArmorStand,name=SPGEDust] ~ ~ ~ detect ~ ~ ~ water -1 kill @e[r=1,type=ArmorStand,name=SPGEDust]
/execute @e[type=ArmorStand,name=SPGEDust] ~ ~ ~ detect ~ ~ ~ water -1 playsound block.fire.extinguish neutral @a ~ ~ ~ 0.7 1
# Grapple hook
# Placing a grapple hook
/execute @e[type=Squid,name=SpyGrapple] ~ ~ ~ summon ArmorStand ~ ~-.65 ~ {CustomName:"SPGEGrappleBase",Small:1,ArmorItems:[{},{},{},{id:dispenser,Count:1,tag:{display:{Name:"SPGERemGrapple"}}}],Invisible:1,NoGravity:1}
/execute @e[type=Squid,name=SpyGrapple] ~ ~ ~ summon ArmorStand ~ ~-.65 ~ {CustomName:"SPGEGrappleHook",Invisible:1,NoGravity:1}
/execute @e[type=Squid,name=SpyGrapple] ~ ~ ~ summon MinecartRideable ~ ~-.65 ~ {CustomName:"SPGEMinecart",Invulnerable:1}
/tp @e[type=Squid,name=SpyGrapple] ~ ~-500 ~
# Removing the grapple hook
/scoreboard players set @a SpGe_RemLas 0
/scoreboard players set @a SpGe_RemLas 1 {Inventory:[{id:"minecraft:dispenser",tag:{display:{Name:"SPGERemGrapple"}}}]}
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ execute @e[c=1,type=ArmorStand,name=SPGEGrappleBase] ~ ~ ~ summon Item ~ ~1.5 ~ {Item:{id:"minecraft:spawn_egg",Count:1,tag:{EntityTag:{id:Squid},display:{Name:"SpyGrapple"},ench:[{id:34,lvl:1}]}}}
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ execute @e[c=1,type=ArmorStand,name=SPGEGrappleBase] ~ ~ ~ playsound entity.item.pickup @a ~ ~ ~ 1 0.8
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ kill @e[c=1,type=ArmorStand,name=SPGEGrappleBase]
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ kill @e[c=1,type=ArmorStand,name=SPGEGrappleHook]
/execute @a[score_SpGe_RemLas_min=1] ~ ~ ~ kill @e[c=1,type=MinecartRideable,name=SPGEMinecart]
/clear @a dispenser 0 1 {display:{Name:"SPGERemGrapple"}}
# Making the grapple string
/execute @e[type=ArmorStand,name=SPGEGrappleBase] ~ ~ ~ summon ArmorStand ~ ~1.4 ~ {CustomName:"SPGEGrappleString",Marker:1,Invisible:1,NoGravity:1}
/tp @e[type=ArmorStand,name=SPGEGrappleString] ~ ~-1 ~
/scoreboard players set @e[type=ArmorStand,name=SPGEGrappleString] SpGe_isCrawling 1
/execute @e[type=ArmorStand,name=SPGEGrappleString] ~ ~ ~ detect ~ ~ ~ air 0 scoreboard players set @e[type=ArmorStand,name=SPGEGrappleString,r=1] SpGe_isCrawling 0
/execute @e[type=ArmorStand,name=SPGEGrappleHook] ~ ~ ~ scoreboard players set @e[type=ArmorStand,name=SPGEGrappleString,r=1] SpGe_isCrawling 1
/kill @e[type=ArmorStand,name=SPGEGrappleString,score_SpGe_isCrawling_min=1]
/execute @e[type=ArmorStand,name=SPGEGrappleString] ~ ~ ~ particle crit ~ ~ ~ 0 0.3 0 0.0001 6
# Connecting to the grapple hook
/execute @e[type=MinecartRideable,name=SPGEMinecart] ~ ~ ~ tp @e[type=MinecartRideable,c=0] @e[type=ArmorStand,name=SPGEGrappleHook,r=3,c=1]
/execute @a[rxm=-90,rx=-88] ~ ~ ~ tp @e[type=ArmorStand,name=SPGEGrappleHook,r=3,c=1] ~ ~0.09 ~
/execute @a[rxm=88,rx=90] ~ ~ ~ execute @e[type=ArmorStand,name=SPGEGrappleHook,r=3,c=1] ~ ~ ~ detect ~ ~-1.5 ~ air 0 tp @e[type=ArmorStand,name=SPGEGrappleHook,c=0] ~ ~-0.09 ~
/execute @e[type=ArmorStand,name=SPGEGrappleBase] ~ ~2.4 ~ tp @e[type=ArmorStand,name=SPGEGrappleHook,r=1] ~ ~-0.09 ~
/execute @a[rxm=-90,rx=-88] ~ ~ ~ execute @e[type=ArmorStand,name=SPGEGrappleHook,r=3,c=1] ~ ~ ~ playsound item.flintandsteel.use neutral @a ~ ~ ~ 0.8 2
/execute @a[rxm=88,rx=90] ~ ~ ~ execute @e[type=ArmorStand,name=SPGEGrappleHook,r=3,c=1] ~ ~ ~ playsound entity.item.pickup @a ~ ~ ~ 1 2

For Minecraft version 1.10.2
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How to use
Give yourself a command block with /give @p command_block. Place it then paste the command from below into it. One command creations are similar to Minecraft mods, but are much easier to add to your world!
Click here for other versions of this command!